Game Dev

Titlesort icon Post date Comments
A method for creating difficulty levels 02/08/09 0
Advice for people with game ideas 24/05/08 3
Advice for people with game ideas #2 25/05/08 5
Are games art? 10/05/10 7
Art for programmers 27/08/09 10
BlitzMax coder magazine: First issue 31/07/09 3
Bug report and feature request flow 11/06/09 0
Curly's World of Freeware interviews Earok 11/07/09 0
Duke Nukem Forever syndrome 23/12/09 9
Earok interviews Cobra Blade 05/05/10 0
Earok interviews Jonatan Söderström, aka Cactus 03/06/09 0
Earok interviews Joshua Smyth 27/05/08 1
Earok interviews Matthew Gatland 07/11/08 0
Finishing creative projects 26/04/10 16
First impressions of a Git 22/06/10 0
Game Design Scrapheap #1: Future War: New Sahara 05/02/08 2
Game Design Scrapheap #2: Raid Over Moscow (Remake) 16/02/08 2
Game Design Scrapheap #3: NaziKill 3D 27/02/08 0
Game Design Scrapheap #4: April Fools Day special 01/04/08 1
Game Design Scrapheap #5: Traffic Department 2192 (Remake) 11/10/08 1
Game making checklist 07/04/09 4
Game programming stack 28/05/09 5
How not to make a fighting game 28/01/10 3
James Bond archetypes 21/06/10 9
My theory of what a story is 03/04/10 4
Player's Only documentary: Video Games are Dead, Part 1 11/08/09 4
Random Dungeons 17/05/10 3
Rock, Paper, Shotgun interviews Ragnar Tornquist 21/08/08 0
Simplified acceleration in games 02/06/10 6
The Escapist on 'Finishing Games' 19/11/08 0
The Escapist on Second Hand games 26/11/08 0
The Global Game Jam 2010: Lessons learned 08/02/10 2
Why are video game movies so awful? 14/06/10 0
Wing Commander II Retrospective 07/06/10 11