How not to make a fighting gameSubmitted by Earok on Thu, 01/28/2010 - 20:46
I was planning to do a step by step list of everything that was wrong with Rise of the Robots, but I found I didn't need to after I stumbled upon a classic Amiga Power review of the game.
Hard to believe a game that sold a million copies across all platforms got a 5% review in what was once a major magazine.
Edit - They forgot to mention that unlike in Street Fighter, Mortal Kombat etc, all of the characters are deliberately unbalanced. This is because the difficulty progression is managed by making the enemies more powerful in order, rather then simply giving them better AI. What's worse is the effect this has on multiplayer - some of the bots Player 2 can choose will have a huge advantage, others a huge disadvantage.
Also, this trailer for Rise of the Robots is unintentionally hilarious.