Subscribe to:

The Kiwi's TaleWitchBlasterDerelict Blow Stuff Up

How not to make a fighting game, part 2

If you thought Rise of the Robots was bad, wait till you get a load of this:

At least ROTR had cool looking designs, great (for the time) 3D graphics and Brian May riffs. I can't think of a single thing Dangerous Streets had going for it. Art, animation, sound, characterisation, music, gameplay.. all of it awful.

And Commodore bundled it with their Amiga CD32 console, apparently on the same CD as a Rise of the Robots demo. What were they thinking?

Tags:

Comments

arran4
Offline
Joined: 05/05/2009

I don't think I learned enough from the video to be honest. :P

Earok
Earok's picture
Offline
Joined: 02/06/2009

Perhaps not much to learn, but I thought it was a pretty good example of a fighting game where every single decision made was the wrong one.

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Lines and paragraphs break automatically.
  • HTML tags will be transformed to conform to HTML standards.

More information about formatting options

By submitting this form, you accept the Mollom privacy policy.