BlitzMax coder magazine: First issue
Submitted by Earok on Fri, 07/31/2009 - 16:50The first issue of online magazine "BlitzMax coder" has been released. The highlights:
- Interview with BlitzBasic mastermind Mark Sibly
- Interview with Pete Carter, who is behind the "BlitzMax community framework", which is essentially a collection of useful community built libraries. Similar in principle to my Earok Engine, though it's for BlitzMax rather then Blitz3D, and it's a community rather then a solo effort (And, presumably, a lot better coded!)
- Tutorial on how to code Beizer curves. I might find this useful in future as I wouldn't mind experimenting with Vector shapes
- Interview with the guy behind the Bullet Candy games
- Interview with a the guy making a faithful remake of the vector based Return of the Jedi arcade game.
A worthwhile read even for non-Blitz users, the magazine can be read here
Comments
hrmm.. I was just thinking about Beizer curves the other day for random dungeon generation.
That certainly would make some interesting looking dungeon shapes.
Come to think of it, I wonder if randomised beizer curves have ever been used in 3D worlds?
I was thinking about using them for things like rivers and paths through forests and other natural curvy kind of shapes.