Koi Kitsune's review of Firestart
Submitted by Earok on Sat, 07/30/2011 - 18:37
Nearly five years after Firestart, the first game in the Earok Collection was released, Koi Kitsune has turned in an awesome youtube review of the game. Check it out!
Nearly five years after Firestart, the first game in the Earok Collection was released, Koi Kitsune has turned in an awesome youtube review of the game. Check it out!
Comments
Hrm. Should play that too!...
Please do, hope you enjoy!
I am a owner of a Mac laptop now.. Got a mac version? :P
Sure, this one is fully Mac compatible. All you need is an install of Bootcamp, VMWare Fusion or Parallels. =P
Edit - If you wanted a challenge, I wouldn't rule out Darwine, either.
But I only have Virtual Box installed! Isn't there a Linux port? I can get the C code for that and ... :P
C? You may as well ask for the source code in Fortran =P
You managed to give me witchblaster in C/C++?
True nuff, but WitchBlaster at that stage was the only game in my collection written in Monkey (Which technically isn't a compiler, but a translator from Basic into Java, Javascript, C++ and C#). Firestart was written in Blitz3D and compiled directly, so there's no C++ version of the code.
The only other game I could offer you the C++ code for is Heart of Ice.
Ah right. I am not that clear on what games were written in what.. Although I would still love to see the source at some point. :)
Ah. To clarify:
Blitz Basic 3D (Windows Only, Source in Basic only): Blow Stuff Up, Derelict, Firestart, Noah More Heroes
BlitzMax (Windows, Mac, Linux, Source in Basic only): The Kiwi's Tale
Monkey (Source in almost any format for almost any platform): Heart of Ice, WitchBlaster
Thanks! Understood!