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Battlesuit NaGaDeMo Dev Diary: Day Seven

At the last day of week one I'm happy to say that I've reached a milestone of sorts. A complete level with bookending dialogue sequences (although a HELL of a lot of borrowed Artwork that'll need to be tossed out before this thing is finished). Not really much else to say. The level is extremely simplistic with only one unit on each side, though it's more intended as a tutorial than anything else. I also tweaked the mechanics a little - it no longer finishes a move after firing if you've still got more than half of your movement points left, to make it a little more fair for units optimised for melee attacking.

Play it on my dropbox.

If NaGaDeMo is anything like NaNoWriMo, then it's going to be Week Two where it starts to get really rough. If I can survive that, I should be able to glide through Week Three, and fly through Week Four. Here's hoping I can last through to the end.

Also, Anthony sent me some more rough sketches of his mecha designs, he's taking it in more of a "Super Deformed" aesthetic to match the general look of the game. I don't care what anyone says, this Mecha is GOING IN THE GAME and is going to be a LIGHT SHADE OF PINK and will have it's own NYAN CAT ESQUE theme song.

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arran4
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Joined: 05/05/2009

Hah. The contrasting art work looks like it might add an "Is this real" sort of feel to it.

Earok
Earok's picture
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Joined: 02/06/2009

lol, no that's not the intention. Every piece of artwork in the game currently is just a draft that hopefully will be replaced by the end of the month, and it all should be a reasonably consistant Anime style.

arran4
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Joined: 05/05/2009

Ah yeah I understand that. I was refering to the style where they distingiush between who's reality the story is currently being percieved by; by changing the drawing style.