Kinect API Beta
Submitted by Earok on Wed, 06/22/2011 - 00:00
The beta API for the Kinect has been released, and can be used by C++ and C# applications. I haven't had a chance to play with it yet, but Michael has - the Youtube clip above is of his wireframe image in his first Kinect application. Apparently you don't actually need an XBox 360 to start programming a Kinect so I'll need to pick one up sometime.
Also quietly contemplating writing a wrapper for Monkey for the Kinect (as part of a library of XNA specific extentions), but that'll have to wait until after Overload is out of the way with.
Comments
I have a great idea now.
Angry Birds, using Kinect.
Heh, sounds brilliant. Kirsty bought an Angry Birds soft toy that she throws at me every so often, it'd be cool if there was a way she could use it in an actual game of Angry Birds.
That might be a disaster waiting to happen..... Noting valuable in your house?
The Angry Bird is a soft toy, I seriously doubt it's going to cause much property damage!
No porcelain, or red buttons?
Not rich enough for porcelain or enough of a risk taker to install a self destruct button!
You can make a self destruction button for as little as $30 these days. http://www.mindkits.co.nz/store/arduino-compatible/arduino-pro-mini-328-3v3-8mhz :P
Hmmm.. I wonder if they have any arduino projects at Tangleball, going there tomorrow for a game developer's workshop.
Physical games? Isn't that a bit like making toys?
http://www.tangleball.org.nz/?q=node/100 There?
Hah, I was actually sitting next to that at the workshop. Apparently it isn't quite ready yet. Notice the white joining bits? They were printed on a different 3D printer, chicken and egg situation no?
A friend mentioned the printer was either arduino or the next revision was.
Cool. I _really_ want to make one of those myself. Although I suspect I will have difficulty sourcing the parts let alone finding a location to put it. (Then afterwards finding uses for it, but that can wait.)