Edit - Anthony uploaded a new montage of the four Witch sisters to his DeviantArt, so I've put it here as well.
Yes, I'm still toiling away on game development projects! Here are the three that I am actively working on:
The Kiwi's Tale XNA port
This one was actually the idea of Michael Schaeffers. Michael has kicked off the project and has already managed to convert levels from the original Mappy format to an Ogmo-like XML format. I say Ogmo-like because the original intention was to use the Ogmo editor, but it's hopelessly slow so Michael has developed his own editor in Silverlight and customised the format. Since the editor runs in Silverlight theoretically it could be provided as 'Software as a Service', neat huh?
I am not quite sure what the final form of the game will take. Michael is keen to do the Windows 7 Phone port and I would like to do the XBox 360 one. I'd like to be able to monetize the game but there are a few difficulties with doing so, such as a lot of people contributed content to the original. Completely retooling the game to be an adaption of the Legend of Poutini
has crossed my mind, and conceivably that's one we could even receive funding for.
Edit - Michael has made his own blog post about the project, which includes a link to the page where the current version of the Silverlight level editor is hosted. Includes the first level from the game plus the level one tileset. Have fun.
Witch Blasters is the working title for a sequel to my last 48 hour game jam effort. I already have a complete port of that in XNA 4.0, but my vision for Witch Blasters is vastly different, a sort of mash-up of shoot-em-ups and the Metroidvania genre. I am actually hoping to be able to reuse some of the Kiwi's Tale XNA engine for the game. Anthony Lau
has done some brilliant concept art for the playable characters:
Depicted from left to right are Felicia (The aggressive Fire witch), Alison (The carefree Air witch), Erin (The nervous Earth witch) and Wendy (The stoic Water witch).
Still doing bits and pieces for Cobra Blade's
upcoming Mac Furry Wrestling Simulator (!) Powerslam
. Graphically the game is really shaping up nicely, I suspect the Mac indie game crowd may be in for a real treat when this is finally released.