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Heart of Ice: Monkey tech demo

Huzzah! A playable blog post.

Well, here's a new Monkey tech demo for you. Use Cursor keys to control Thalia, WASD to move Algernon.

This isn't part of a serious attempt to port Heart of Ice to Monkey (Though I am seriously considering it in future) but rather an experiment to understand the problems around pseudo isometric perspectives for a different project.

Incidently, the room was rendered entirely in Paint Shop Pro with manual use of the deform tool.

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Cobra
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Cool little tech demo.

Works well. :)

Earok
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Cheers Cobra :) how are things going? I noticed you made a small update to the repository recently.

Cobra
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It's cool I get to play around with more of your tech demos now you've switched to Monkey.

 

Never enough time to do any real amount of work on my game I'm afraid. But thanks for asking. Fingers crossed for an Easter break or something.

Earok
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Ah, I know the feeling. Good luck with the Easter Break, and depending how things go this month I might jump back on board next month.

Just by way of information, Monkey is probably feature complete enough to port Powerslam, though the amount of work involved would be enormous (Mainly because of how Monkey splits the code for drawing into a separate area to the code used for logic).

Cobra
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Hmmm.... intriguing.

Monkey would allow for more platforms too.

Don't worry, I would have thought it to be about as big of a task as converting the code from Blitz3D to BlitzMax so you would be paid for such a large task as before. :)

Honestly I do play games on my iPhone a lot more than I do on my iMac now so this does interest me. Plus if you think it'll be easier to add the features I'm still after if it were in Monkey rather than BlitzMax it sounds like a win/win all round.

Earok
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I think that a Monkey port would actually be more time consuming then the BlitzMax one. With the BlitzMax one it was mostly changing the names of functions (Though even that was very tricky due to the complex nature of the source!) but the way Monkey splits the logic functions from the drawing functions would be tricky to work around. (Logic and drawing are very tightly intertwined in the original source.)

That said, maybe we could look at a different Monkey port project sometime. Maybe a new version Soulless?

Cobra
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A very interesting concept since the game engine itself is REALbasic and the source is even available over at

http://www.sawbladesoftware.com/forum/viewtopic.php?t=1759&highlight=source

 

Wow, I'm actually really excited about this idea!