Subscribe to:

The Kiwi's TaleWitchBlasterDerelict Blow Stuff Up

BattleSuit NaGaDeMo Dev Diary: Day Ten

It's been a few days since my last update. I guess the second week hump hit me a lot harder than I expected!

Never the less, I've still managed to release a fairly substantial update. The second level is in the game (with a lot more borrowed/temporary artwork) and it features a wider variety of units (Stukas!). There's also been a few changes to the overall mechanics, including a Rock-Paper-Scissors mechanic in that some Mecha classes are considerably weaker or stronger against other ones.

Probably the biggest overall change is that the reliance on pure chance has been reduced a fair bit. Attacking an enemy isn't based on the probability of a hit and the damage done for that hit, rather it's based on the 'average' amount of damage done for a strike.

Play it on my dropbox.

Tags:

Comments

joshuasmyth (not verified)

Minor issue - But why don't you rename 'fencing' to 'melee' ?

Earok
Earok's picture
Offline
Joined: 02/06/2009

It's because it might be confusing for both the Mech and Pilot to have a 'Melee' stat, especially when they indicate different things (The amount of damage that can be done by a Mech versus the pilot's ability to land a melee hit).

I agree the naming isn't optimal, do you have any suggestions for naming them differently but with ideal names?

joshuasmyth (not verified)

Hand to Hand?

Earok
Earok's picture
Offline
Joined: 02/06/2009

Fixed it!

"Fencing" has been renamed to Melee. The "Melee" stat for the Battlesuit has been renamed to each particular suit's Melee weapon (Fist, Sword etc).

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Lines and paragraphs break automatically.
  • HTML tags will be transformed to conform to HTML standards.

More information about formatting options

By submitting this form, you accept the Mollom privacy policy.