BattleSuit NaGaDeMo Dev Diary: Day TenSubmitted by Earok on Sun, 06/10/2012 - 22:12
It's been a few days since my last update. I guess the second week hump hit me a lot harder than I expected!
Never the less, I've still managed to release a fairly substantial update. The second level is in the game (with a lot more borrowed/temporary artwork) and it features a wider variety of units (Stukas!). There's also been a few changes to the overall mechanics, including a Rock-Paper-Scissors mechanic in that some Mecha classes are considerably weaker or stronger against other ones.
Probably the biggest overall change is that the reliance on pure chance has been reduced a fair bit. Attacking an enemy isn't based on the probability of a hit and the damage done for that hit, rather it's based on the 'average' amount of damage done for a strike.
Play it on my dropbox.